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January 19, 2003 (micah)

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This is the demo app I'm running over VNC on navi.picogui.org now. It's using the photonic and crsr_gold_small themes. There are two clients connected, each with their own cursor.

(more screenshots)

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Links
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Other:
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- James Hollingshead's PicoGUI apps
- jetstream
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It's nifty!

Screenshot index (a.k.a. the PicoGUI Museum) showing thumbnails 0 to 8
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January 19, 2003 (micah)

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This is the demo app I'm running over VNC on navi.picogui.org now. It's using the photonic and crsr_gold_small themes. There are two clients connected, each with their own cursor.
November 27, 2002 (micah)

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This is jetstream, a game David Trowbridge and I are working on. It includes a UI built with PicoGUI, and extensive Python scripting for the UI and in-game objects. There is a little more info at the project's web site.
November 21, 2002 (micah)

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Yep, it's possible to do arbitrary OpenGL drawing inside PicoGUI themes when using the 'sdlgl' video driver, as well as doing matrix transformations on standard 2D PicoGUI primitives.
November 21, 2002 (micah)

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This is a new font engine, "ftgl", specifically for use with OpenGL. Like the old font engine that used to be built into sdlgl, this renders TrueType fonts to textures at initialization, then draws polygons for each glyph. Unlike the previous engine however, this uses Freetype2, supports font indexing, and stores the font rendered at multiple sizes for close to optimal rendering at large and small sizes.
November 20, 2002 (micah)

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There has been some interest in using PicoGUI as an in-game UI for OpenGL games. Since PicoGUI already has a driver for rendering to OpenGL, it's simply a matter of embedding pgserver into the game. This is a proof-of-concept showing a PicoGUI widget template and a rotating cube all running within one process. The font engine isn't working and the interface needs a lot of polishing, but it is indeed possible. Take a look at the apps/libpgtest directory in CVS for the source to this demo. There's also another screenshot showing the OSD and camera control modes. See also: rotating cube.
November 19, 2002 (micah)

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This is the newly overhauled UI for Widget Foundry, built using Widget Templates. The use of widget templates made the UI completely customizable, as well as vastly simplifying the app's source code. This theme also shows the work-in-progress "Photonic" theme.
November 16, 2002 (micah)

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This is a screenshot of Widget Foundry with the Fluidity theme. Widget Foundry is a graphical XML Widget Template editor for picogui, still in its early stages. Now that the tab widget is available, I'll probably be redesigning Widget Foundry's UI to take advantage of it.
November 15, 2002 (micah)

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PicoGUI now has a nice easy to use and easy to theme 'tabpage' widget